In real-life there are plenty of injury prone players knocking about. You know the variety: they play a handful of games, get injured, spend a few weeks for the sidelines, come back, then get injured once more. Think Jack Wilshere, Andy Carroll and just about all Arsenal players ever.
Well, in FIFA 17, it feels like each and every player is injury predisposed. Either that, or there’s a pester messing about with Best Team and Career method.
If you’ve spent any moment with either of these modes on this year’s FIFA game you have noticed your players obtaining injured. Now, injuries are a truth of life with footballing. They happen. I, for example, tore my cruciate ligament inside run up to Pound 2004, which killed my chance of making the England squad. But FIFA 17 feels as though injury overload.
Going by online discussion on Reddit along with the Buy Fifa Coins forum, players suffer on average an injury per game. Sometimes two. This rate of injuries is difficult to manage because, typically, an injury sparks some sort of four game recovery interval. And while players are injured they cannot be played. This isn’t the ’70s, you know.
So, what can you do to manage injuries? Well, you can have a huge squad of players, so you’ve got someone to come in when you suffer an injury. Or, you can heal the players by applying a healing card. This either lets you employ the player again right away, or reduces their downtime.
There are two types of healing cards in the action: those that are specific for every single type of injury and those that cure a player no matter which type of injury he’s got. You can keep applying healing cards to your player to reduce the particular downtime to zero months.
So, how does FIFA 17 figure out if a player will get injured? It’s a bit of a mystery, but most agree that the chances of a player getting damaged are higher if they have low fitness and should the opponent uses an aggressive playing style.
Players also have attributes that figure out how injury prone they usually are. That is, players have ratings inside fut 17 coins activity that reflect their susceptibility that will get injured. The idea is injuries are a result of gameplay physics that have reached play when tackles soar in, fused with these attributes.
EA will say injuries are a part of being a manager, and so it’s only right they’re within the game. EA will also say injuries add an additional layer of strategy, because you need to work through whether to risk enjoying an injury-prone player. But players are indicating injuries occur so often, that FIFA 17 crosses the realism line in to frustration territory.
Injuries are also costly, in a virtual foreign exchange sense. Healing cards come inside packs, but you can also purchase for them for coins. The market for healing cards is pretty hot right this moment, with some going with regard to 1000 coins. (If you’re having difficulty, we have a practical guide on FIFA 17 coins. ) The upshot can be, with FIFA 17, players are finding they’re spending most of their coins on treatment cards, and that doesn’t seem to be right.
The injury problem in FIFA 17 is really severe, some players wonder if thez system is broken but not working as intended. I’ve seen more over a few reports of avid gamers with 99 fitness getting injured in a match. Then, players heal them backup, only for them to acquire injured again within the next match.
What to do? The FIFA community is askin EA to issue some sort of hotfix, or at least explain what’s happening with injuries.
Meanwhile, playing FIFA Ultimate Group or Career Mode in FIFA 17 is a lot like managing Arsenal. Perhaps this is what Arsene Wenger feels like?