Madden 18 Patch Available Now, Here’s What It Does

Another major title update to get Madden NFL 18 is here, making some big improvements and adding new features. You start with the new features, the single-player Longshot mode adds an element that lets you replay gameplay instances to see them again. In addition , you can now play full gardening seasons with Madden Ultimate Workforce squads.

Another new attribute is a monthly leaderboard to get Madden Ultimate Team, to help you to see how you compare to other individuals on a monthly timeline.

For gameplay changes, there are many. That update allows the quarterback to dive while struggling, something that apparently wasn’t likely before. The patch in addition addresses the much-talked in relation to Gun Monster formation; specially, this patch fixes the challenge that could lead to pancake pads by the O line on this formation. Additionally , the change fixes “exploit blitzes” to get QB Contain players. Additionaly, the patch clears available a problem where the ref will spot the ball erroneously after a flubbed punt.

The fresh Madden 18 patch in addition addresses “visual inaccuracies” along with a number of players, including Jesse Harris of the New England Patriots in addition to free agent Colin Kaepernick. You can see the full patch paperwork below, as posted on EA’s website.

Madden 18 Oct 9 Patch Notes:


Longshot Game Rewind instructions Ability to replay gameplay instances in Longshot.
Squads Gardening seasons – Play seasons with MUT Squads
MUT Winners Monthly Leaderboards – Ask how\ you stack up on a monthly basis with MUT Champions
MUT Winners Lineup Restrictions – MUT Champions events can now help support lineup restrictions in the future
Match Official Rules – Perspective and agree to the official policies for Competitive Madden
Videos Player – UI Flooring can now trigger videos

Addressed the issue having players recovering a fumble not being able to be tackled
Performance to decrease Hit Stick in addition to Cut Stick fumbles around the globe
Addressed the issue with receivers assigned to a bubble tv screen running the incorrect route
Attended to an issue where the QB wouldn’t dive while scrambling
Attended to the issue where the Gun Huge formation was leading to hot cake blocks by the offensive brand
Added several new hormones abilities to MUT, like:
Unfakeable – When user controlled, player does not get faked out by ball jar moves; when AI-controlled, can just only be faked out by means of Tier 1 moves
Protect Tackler – When user controlled, player does not allow cracked tackles; when AI-controlled, can just only allow broken tackles to help Tier 1 moves
Actions – These defensive members will apply a higher catch-penalty to receivers when they are at the receiver during the catch position
Situational Pass Rusher instructions When pass rushing, these kind of players receive a boost to help pass-rush success chance with third and fourth in addition to long situations
Primetime Guardian – These blockers do well at pass blocking in next and fourth and longer situations
Lead the Way – These kind of blockers are more likely to succeed on run blocking when in a new pull or lead mass assignment
INT Specialist instructions These defenders are a lot less likely to drop interceptions except when the ball is tipped
Added Vicis Zero1 Motorcycle with six supporting facemasks


Added entire general stability to address dives


Addressed image inaccuracies on the following members and coaches:
Patriots’ Jesse Harris
Bears’ Leonard Floyd
Bears’ Cameron Meredith
Cardinals’ Robert Nkemdiche
Panthers’ Julius Peppers
Lions’ Ameer Abdullah
Lions’ Jim Caldwell
Lions’ Teez Tabor
Giants’ Evan Engram
Giants’ Paul Kendrick
Texans’ J. J. Volt
Ravens’ Marlon Humphrey
Colts’ T. J. Green
Raiders’ coach Jack Del Corriente
Chargers’ Mike Williams
Saints’ Michael Thomas
Steelers’ Sammie Coates
Free agent Colin Kaepernick
Rams’ Sammy Watkins
Added Nike Force Ferocious Elite cleat
Added Dolomite Alpha Menace Elite cleat (replaces Nike Untouchable)
Attended to the loading screen to help reflect proper steps all around revealing Run Fit have fun with art in Pre-Play
Attended to the issue around reset selection in Edit Uniforms definitely not functioning


Attended to many exploit blitzes this deal with QB Contain members and “locking” the tackle

Addressed an issue around the “Bad Ballhawk” user banner inducing incorrectly
Addressed an issue the place that the spot of the ball could well be incorrect after a muffed have a wager

Addressed an issue around Sheltering Pass Interference catch course triggering incorrectly in Reasonably competitive game style

Fixed restricted around the Gauntlet in Capabilities Trainer stopping at amount 39
Fixed an issue surrounding the Gunslinger trait sometimes definitely not functioning correctly

Addressed challenge around the Camera being reset button after a kicking play with MUT Squads

Fixed use around Playmaker mechanic making use of Target Passing
Addressed toon issue with cut blocks

Added in timing rumble to conquer meter when enabling Supply Options
Fixed an issue certainly where an user would be unable to get in touch with a timeout after the opposition had called a previous additional time
Fixed an exploit flash out of 3-4 Under
Updated diving catches on Competing game style
Fixed a problem where the defense could totally reset the offense’s ID Paul via Reset Play auto technician

Added penalties to customers who use the LB/L1 CPU-defensive assist mechanic on Competing game style
Addressed time clock issues in overtime
Updated reach tackle attempts through defenders being blocked through receivers
Added additional thresholds for broken sacks upon Competitive game style
Additional additional thresholds for strike stick fumbles on Competing game style
Added extra thresholds for auto-broken discusses on Competitive game design
Added additional thresholds with regard to AI Strip Ball efforts on Competitive game design
Tuned to increase inaccurate tosses when using non-QBs at the QB position

Addressed two uses around receiver motions which forced defensive backs from their coverage assignments

Resolved issue of receivers getting stuck at the line in MUT Squads
Reduced frequency associated with Illegal Block in the Back again penalties in Simulation video game style

Fixed an issue about fumble recoveries not being monitored correctly in the stats menus
Tuned to improve man protection defenders getting beat heavy by slower receivers

Additional a banner that triggers whenever a player with a “low” capture rating drops a move or INT

Added the banner that triggers when a AJE player with high hit energy causes a big hit fumble

Added a banner that creates when a AI player using the strip ball trait the strip fumble
Improved the actual MUT Chemistry abilities images, which will now be biochemistry blue when it flickers, as well as show the symbol of the capability that is triggering in the gamer ring

Added the ability to produce more complex rules for models and lineup restrictions

Addressed an issue about incorrect amount of XP becoming spent when purchasing characteristics
Tuned Speed Regression with regard to running backs in off-line Franchises (already in Cloud)
Added Vegas as a moving option to offline Franchise (already in Cloud)
Fixed Displays not properly scaling whenever viewing in 4K
Up-to-date Player and Coach profession stats and Legacy Ratings in Franchise
Fixed a problem with ball spotting whenever exiting Supersim
Addressed several issues in Franchise Tweet feed

Addressed an issue wherever Edit Player/Create a Player right-arm sleeve would not appear in Business

Addressed issues around WR Off the Line mechanics within Franchise Player mode whenever playing as a WR

Colour Rush games will now possess the correct uniforms in Perform Now Live Thursday Primetime games

Fill Roster establishing has been fixed to auto-sign a totally free agent if there are no energetic players at a position wherever one is required when allowed

Fixed an issue where hurt players would appear as healthful in Franchise games

They Tab depth chart will correctly re-order itself whenever returning a player early through injury
Addressed an issue along with FS/SS having a Season Objective of 0+ Interceptions

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